Abilities
Abilities are your character’s innate strengths and natural capabilities. There are three abilities: agility, brawn, and cunning. A typical human has a score of about two in each ability, but the heroes of Forge of Legends are destined for greatness.
When you create your character, assign eight ability points to each of the three abilities in the way that best represents your character. You can assign each ability from one to five ability points, where one would be considered poor and five would be extraordinary. Think carefully how your character’s abilities would best be described; once assigned, abilities cannot typically be altered or increased.
Abilities are used for rolls, like leaping across a ravine, sneaking past guards, and finding hidden secrets. Abilities give you bonuses when using certain types of skills, contribute to your defenses (poise, momentum, and focus).
Abilities don’t determine how your character interacts with others, nor what kind of knowledge they have acquired over their life. Those are determined by your values, backgrounds, and bonds.
Agility
Agility represents your character’s physical coordination and precise control of their body movements. Agile characters can gracefully elude enemies, and balance, squeeze, or tumble their way into areas others would struggle to reach. In combat, agile characters excel quickly finishing off worn-down foes and dashing to the right place at the right time.
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Rolls that involve moving quickly, carefully, and stealthily are based on agility.
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Your base poise is equal to five plus five times your agility. Poise is used for skills that benefit from finesse and precision.
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Add your agility to the threat of all your attacks.
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Your speed is equal to your agility, and increase the distance you can move with most maneuvers.
Brawn
Brawn represents your character’s physical strength and toughness. Brawny characters can use their might to overcome physical obstacles and haul more equipment. In combat, brawny characters excel at going toe-to-toe with enemies in melee combat and outlasting their opponents.
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Rolls that involve running, swimming, climbing, jumping or moving heavy objects are based on brawn.
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Your base momentum is equal to five plus five times your brawn. Momentum is used for skills that benefit from raw brute force.
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Add your brawn to the yield damage of your melee and thrown attacks.
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Your armor reduces the damage you take from enemy attacks, and will usually equal your brawn.
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The amount of bulk you can carry is equal to three plus five times your brawn.
Cunning
Cunning represents your character’s awareness, acuity, and insight. Cunning characters can get the drop on hidden enemies or traps, and spot key details that others might miss. Cunning character’s aren’t necessarily more intelligent, just better at noticing details and recognizing opportunities. In combat, cunning characters excel at exploiting a foe’s weakness and creating opportunities for their allies to deliver devastating attacks.
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Rolls to find or notice hidden details and characters are based on your cunning.
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Your base focus is equal to five plus five times your cunning. Focus is used for skills that benefit from careful attention and planning.
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Your attack and utility skills earn a cunning effect for each of the skill’s dice that roll equal to or below your cunning.
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Add your cunning to the range of any ranged skill you use.