Ancestry WIP

Your character’s ancestry is their ethnic descent and, grants unique benefits. When you make your character, choose one of these seven ancestries: Human, Elf, Dwarf, Gnome, Orc, Beast-kin, and Mixed. Each ancestry comes with three unique skills, as well as an ancestral flaw.

Human

Human Cunning: You gain a +1 bonus to your cunning action TN.

Human Determination: As a reaction on your turn, y remove a non-persistent condition from yourself.

Multicultural: You’re used to dealing with people from different walks of life.

Human Ambition: No human can resist the temptation of fame and fortune. You can’t earn fate unless you have a legendary quest underway.

Elf

Elven Swiftness: You gain +1 speed.

Sense Magic: As an action, you can attune your senses to the presence of magic until you move. The GM will tell you if there is any magic within 5 paces, other than that associated with you and your travelling companions. The GM only reveals the existence of such magic, not its location or nature.

Woodland Harmony: You recover 1 stress during any day you spent mostly outdoors.

Elven Frailty: Your stress tolerance is reduced by 3.

Dwarf

Dwarven Hardiness: Your stress tolerance is increase by +3.

Darksight: You can see in total darkness up to 5 paces away.

Stoneheart: You are resistant to mental skills and immune to mind conditions. Any roll opposed by one of your personal values suffers a bane.

Weakness - Dwarven Slowness: Your speed is reduced by -1.

Gnome

equipment affinity

absentminded

Orc

Orcish Ferocity: Your melee attacks gain +2 threat.

Orcish Might: You count as one size larger for size dependent effects, such as grabbing and shoving.

Beast-kin

Mixed

Your mixed ancestry has given you an assortment of traits from both your parents. Choose two different ancestries.