Ancestry WIP
Your character’s ancestry is their ethnic descent and, grants unique benefits. When you make your character, choose one of these seven ancestries: Human, Elf, Dwarf, Gnome, Orc, Beast-kin, and Mixed. Each ancestry comes with three unique skills, as well as an ancestral flaw.
Human
Human Cunning: You gain a +1 bonus to your cunning action TN.
Human Determination: As a reaction on your turn, y remove a non-persistent condition from yourself.
Multicultural: You’re used to dealing with people from different walks of life.
Human Ambition: No human can resist the temptation of fame and fortune. You can’t earn fate unless you have a legendary quest underway.
Elf
Elven Swiftness: You gain +1 speed.
Sense Magic: As an action, you can attune your senses to the presence of magic until you move. The GM will tell you if there is any magic within 5 paces, other than that associated with you and your travelling companions. The GM only reveals the existence of such magic, not its location or nature.
Woodland Harmony: You recover 1 stress during any day you spent mostly outdoors.
Elven Frailty: Your stress tolerance is reduced by 3.
Dwarf
Dwarven Hardiness: Your stress tolerance is increase by +3.
Darksight: You can see in total darkness up to 5 paces away.
Stoneheart: You are resistant to mental skills and immune to mind conditions. Any roll opposed by one of your personal values suffers a bane.
Weakness - Dwarven Slowness: Your speed is reduced by -1.
Gnome
equipment affinity
absentminded
Orc
Orcish Ferocity: Your melee attacks gain +2 threat.
Orcish Might: You count as one size larger for size dependent effects, such as grabbing and shoving.
Beast-kin
Mixed
Your mixed ancestry has given you an assortment of traits from both your parents. Choose two different ancestries.